Brand kit · Logo guidelines
How the Orphos logo behaves in the wild — the marks, the colour, the breathing room, and the lines we don’t cross. Grab the files you need below.
↓ Download assetsOrphos has one logo expressed two ways. Which you reach for depends only on space and context.
The default and the anchor. Use it the first time Orphos appears on any surface, and anywhere there’s room to read it: site headers, hero screens, marketing, decks, email, print, the splash screen.
Our shorthand once Orphos is known. Use it where the word won’t fit or isn’t needed: the app icon, favicon, social avatar, loading states, a watermark, a stamp on merch.
Pick the mark, the colour and the format. SVG is vector with a transparent background, PNG is hi-res and transparent, and PDF is print-ready on the correct brand artboard. Black and grey are for light backgrounds; white and amber are for dark.
Five versions, no more. Each logo is always two tones — one ink, one knockout — and the bird is the knockout, never coloured on its own.
The logo lives inside the brand palette — the candlelit door against the dusk.
Give the logo room to breathe — it’s a door, not a sticker. The measuring unit is the O itself, so the rule scales at any size without maths.
Below these, the nightingale closes up and legibility goes. Never scale past the floor.
At 16 px the nightingale’s detail collapses to a suggestion — fine for a favicon, but prefer 24 px+ wherever the platform allows. Always scale proportionally; never set a fixed height that distorts the width.
Pick the colourway by contrast, not by mood. The one trap: amber is a light tone — it only works on the dark.
The logo ships finished. Don’t redraw it — and, by your own rule, keep it crisp: no glow, no shadow, no gradients, no outlines.
Where it sits, and which mark does the job. The icon files are pre-built for the common tiles.
Everything available on this page, and where it lives.